Voidmode Studios · Anti-gravity racer · WebGL · 2025

Velocity GP

A WipEout-style anti-gravity racer in the browser, with procedural track generation, an original in-house soundtrack, and online leaderboards.

20
Circuits
17
Ships
390km/h
Top speed

The problem

Procedural tracks, real physics, a serious Web Audio engine and high-quality 3D, all client-side with no build tools, ship models under 4MB from huge source files, and steady performance across wildly different hardware.

The outcome

Live at velocity-gp.com with no install. Twenty circuits, campaign progression, ghost replays, and global and per-track leaderboards updating in real time.

What was built

  • Anti-gravity racer with 20 circuits, 17 ships and an 8-round campaign
  • Original in-house soundtrack plus a coded synth engine for live audio
  • Leaderboard API on Vercel Blob storage
  • HDR Three.js pipeline with Draco-compressed ships, 183MB down to 4MB

Built with

  • Three.js
  • Web Audio API
  • Vercel Blob
  • Draco
  • gltf-transform
  • Playwright

Strictly a portfolio, for now.

I'm not taking on client work right now, so this site is just here to show what's been built. The full portfolio has games you can play, products you can use and the stories behind the bigger systems.