Voidmode Games · Horror survival · WebGL · 2026

Taken

A browser-native UFO horror survival game on a remote Montana farm. Work the land by day, survive escalating abduction encounters by night, across a procedural open world with full day/night and weather.

Taken screenshot
5
Vehicles
5+
Encounter types
Live
Status

The problem

A cinematic open-world horror game that runs in a browser tab means procedural terrain, volumetric weather, vehicle physics and scaling AI encounters, all client-side, with load times short enough that nobody leaves.

The outcome

Live at taken-game.com, free and browser-native, with a desktop build heading to Steam. Players farm by day and survive escalating UFO encounters by night.

Inside the work

What was built

  • Procedural Montana open world on ridged-multifractal terrain
  • Day/night cycle, dynamic weather and volumetric lighting
  • Five drivable and flyable vehicles with full physics
  • Escalating alien encounters, from silent watchers to military jets

Built with

  • Three.js r185
  • TypeScript
  • Vite
  • Electron
  • Vercel

Strictly a portfolio, for now.

I'm not taking on client work right now, so this site is just here to show what's been built. The full portfolio has games you can play, products you can use and the stories behind the bigger systems.