Voidmode Games · Turn-based artillery · Multiplayer · 2026

Shellbound

A turn-based 3D artillery battler in the spirit of Gunbound. Pick a mobile, read the wind, dial in angle and power, and blow chunks out of destructible terrain, against AI or 1v1 online.

Shellbound screenshot
12
Mobiles
4
Maps
3
Modes

The problem

A faithful artillery game needs projectile physics you can trust, destructible terrain that persists through a match, readable turn flow, and real-time online play, all in 3D in a browser.

The outcome

Twelve mobiles, procedurally generated destructible battlefields, tornadoes and airdrops, kill-cam and slow motion, three AI difficulty tiers and 1v1 online multiplayer.

What was built

  • 12 mobiles, each with two weapons and a special shot
  • Procedural destructible terrain with wind, tornadoes and airdrops
  • VS CPU, local two-player, and online 1v1 over a WebSocket relay
  • Cinematic kill-cam, hitstop and slow-motion impacts

Built with

  • Three.js
  • JavaScript
  • Vite
  • WebSocket
  • Node.js
  • Vercel

Strictly a portfolio, for now.

I'm not taking on client work right now, so this site is just here to show what's been built. The full portfolio has games you can play, products you can use and the stories behind the bigger systems.